When I arrived in Kyoto, I was greeted by associates of the Inamori Foundation who had flown in from all over the world to attend the Kyoto Prize Ceremony and Gala. During free time we visited the Temple of the Golden Pavilion, one of 17 world cultural sites in Kyoto.
Saturday, November 20, 2010
Tuesday, August 24, 2010
#Intel, #Nokia fund 3-D interface lab
Intel is pioneering 3-D interfaces with smartphone maker Nokia which will probably use the mobile Atom processor. Look for Nokia/Intel to carve out a unique genre of personal communications devices. RColinJohnson @NextGenLog
Nokia's concept designs for wearable personal electronic devices.
Here is what EETimes says about the new 3D design center: Intel and Nokia are jointly investing in a small academic research lab to study future 3-D user interfaces and experiences for mobile devices. The Intel and Nokia Joint Innovation Center will be based at the University of Oulu in Finland which will hire about two dozen undergraduate and graduate students to staff it.
Intel and Nokia are each contributing an undisclosed sum to fund the center. They also hope to get support from the European Union's Framework R&D program. The idea of the new center is to imagine what a 3-D graphical user interface might look and act like if you could create it from a clean sheet of paper, said Vida Ilderem, an Intel labs researcher who oversees Intel's participation in the effort. The labs work will include investigations into areas such as stereo 3-D and holographic interfaces.
Full Text: http://bit.ly/Uptown3D-c033
Nokia's concept designs for wearable personal electronic devices.
Here is what EETimes says about the new 3D design center: Intel and Nokia are jointly investing in a small academic research lab to study future 3-D user interfaces and experiences for mobile devices. The Intel and Nokia Joint Innovation Center will be based at the University of Oulu in Finland which will hire about two dozen undergraduate and graduate students to staff it.
Intel and Nokia are each contributing an undisclosed sum to fund the center. They also hope to get support from the European Union's Framework R&D program. The idea of the new center is to imagine what a 3-D graphical user interface might look and act like if you could create it from a clean sheet of paper, said Vida Ilderem, an Intel labs researcher who oversees Intel's participation in the effort. The labs work will include investigations into areas such as stereo 3-D and holographic interfaces.
Full Text: http://bit.ly/Uptown3D-c033
Friday, June 11, 2010
SMPTE #3D Conference Engineering Stereoscopic Entertainment
The world's first professional stereoscopic 3D conference sponsored by a major motion picture association has debutted. Look for all the shakers and movers in the 3D stereoscopic industry to be jawing with the engineers in the trenches of 3D stereography at the SMPTE 3D conference. R.C.J.
The Society of Motion Picture and Television Engineers (SMPTE)--announced the first annual International Conference on Stereoscopic 3D for Media and Entertainment (New York City on July 13-14, 2010). As the application of 3D technologies continues to grow across the media and entertainment industries, so too does a deep interest in the science underlying them. The Society of Motion Picture and Television Engineers (SMPTE) announced that those focused on this science now have a venue to call their own: the International Conference on Stereoscopic 3D for Media and Entertainment. The conference, the first of its kind, will take place in New York City on July 13-14, 2010 at the Marriott Marquis, Times Square. With a deliberate focus on the scientific aspects of 3D entertainment, the SMPTE conference will feature academic research, lab study results, and discussions of emerging and experimental technologies.r contributed papers for the conference. Topics include human perception and stereopsis; advances in stereoscopic camera architectures; multi-view video coding; light field camera applications for 3D image acquisition; real-time 2D to 3D conversion algorithms; 3D tracking software; advances in autostereoscopic displays; and emerging technologies. The SMPTE International Conference on Stereoscopic 3D for Entertainment follows the organization's announcement last year of the requirements for a stereoscopic 3D Home Master standard. The cornerstone of the entire 3D content chain, this standard will provide high-level image formatting requirements for the source materials authored and delivered by content developers. It will also provide requirements for the delivery of those materials to all distribution channels, from physical media to terrestrial, satellite, cable, and other streaming service providers. SMPTE expects to finalize the core specifications of the 3D Home Master standard by the end of 2010.
Full Text: http://bit.ly/acN2X2
The Society of Motion Picture and Television Engineers (SMPTE)--announced the first annual International Conference on Stereoscopic 3D for Media and Entertainment (New York City on July 13-14, 2010). As the application of 3D technologies continues to grow across the media and entertainment industries, so too does a deep interest in the science underlying them. The Society of Motion Picture and Television Engineers (SMPTE) announced that those focused on this science now have a venue to call their own: the International Conference on Stereoscopic 3D for Media and Entertainment. The conference, the first of its kind, will take place in New York City on July 13-14, 2010 at the Marriott Marquis, Times Square. With a deliberate focus on the scientific aspects of 3D entertainment, the SMPTE conference will feature academic research, lab study results, and discussions of emerging and experimental technologies.r contributed papers for the conference. Topics include human perception and stereopsis; advances in stereoscopic camera architectures; multi-view video coding; light field camera applications for 3D image acquisition; real-time 2D to 3D conversion algorithms; 3D tracking software; advances in autostereoscopic displays; and emerging technologies. The SMPTE International Conference on Stereoscopic 3D for Entertainment follows the organization's announcement last year of the requirements for a stereoscopic 3D Home Master standard. The cornerstone of the entire 3D content chain, this standard will provide high-level image formatting requirements for the source materials authored and delivered by content developers. It will also provide requirements for the delivery of those materials to all distribution channels, from physical media to terrestrial, satellite, cable, and other streaming service providers. SMPTE expects to finalize the core specifications of the 3D Home Master standard by the end of 2010.
Full Text: http://bit.ly/acN2X2
Sunday, June 6, 2010
#3D Camera Studio app for the iPad
3D photographers now have a reason to need the iPad too--the 3D Camera Studio app for the iPad. Look for apps making the iPad indispensable to an increasing number of professionals, hobbyests and just plain folk, with the clones appearing by Christmas. R.C.J.
Here is what Juicy Bits--Freshly Squeezed Software says about its 3D Camera Studio: Apple recently approved Juicy Bits Software's 3D Camera Studio app for the iPad (http://www.3dcamerastudio.com). Based on the popular 3D Camera app for iPhone and iPod touch, it has been completely redesigned to take full advantage of the larger iPad screen. Featuring a project gallery, a simple alignment mode, wireless image transfer, advanced export to JPS, PNS, and MPO files, and an intuitive interface, it is a powerful tool for creating 3D anaglyph, stereogram, and wigglegram images...
Full Text: http://bit.ly/NextGenLog-9ybA
Here is what Juicy Bits--Freshly Squeezed Software says about its 3D Camera Studio: Apple recently approved Juicy Bits Software's 3D Camera Studio app for the iPad (http://www.3dcamerastudio.com). Based on the popular 3D Camera app for iPhone and iPod touch, it has been completely redesigned to take full advantage of the larger iPad screen. Featuring a project gallery, a simple alignment mode, wireless image transfer, advanced export to JPS, PNS, and MPO files, and an intuitive interface, it is a powerful tool for creating 3D anaglyph, stereogram, and wigglegram images...
Full Text: http://bit.ly/NextGenLog-9ybA
Wednesday, May 26, 2010
#3D TV Takes Off Albeit Slowly
3D TVs need standardization and more content to fulfill their potential, according to iSuppli. Look for 3D TVs to ramp up slowly at first, hitting peak mass market distribution by 2012. R.C.J.
Here is what iSuppli says about its own report: Although consumers have started to buy 3-D TVs, a number of challenges—including standardization, content availability and interoperability—must be resolved before the new television technology can take off, according to iSuppli Corp. Worldwide shipments of 3-D TVs—introduced to the market for the first time in March—are expected to reach 4.2 million units in 2010, thanks to increasing traction and acceptance from enthusiastic early adopters. Global 3-D TV shipments will then triple to 12.9 million units in 2011 and then more than double to 27.4 million units in 2012...
Full Text: http://bit.ly/NextGenLog-ap6d
Here is what iSuppli says about its own report: Although consumers have started to buy 3-D TVs, a number of challenges—including standardization, content availability and interoperability—must be resolved before the new television technology can take off, according to iSuppli Corp. Worldwide shipments of 3-D TVs—introduced to the market for the first time in March—are expected to reach 4.2 million units in 2010, thanks to increasing traction and acceptance from enthusiastic early adopters. Global 3-D TV shipments will then triple to 12.9 million units in 2011 and then more than double to 27.4 million units in 2012...
Full Text: http://bit.ly/NextGenLog-ap6d
Tuesday, May 25, 2010
"Power of the Dark Crystal" in #3D to be Filmed in Australia
The long awaited sequel to the1982 fantasy film The Dark Crystal will be shot in 3D in Austrailia. The original was directed by puppeteers Jim Henson and Frank Oz (creators of The Muppet Show). The animatronics used in the film at the time were groundbreaking, but this time round with 3D, the puppeteer movie is expected to dazzle. Look for the Power of the Dark Crystal in 3D sometime in 2012. R.C.J.
Here is what the promoters say about their own work: Set hundreds of years after the events of the first movie when the world has once again fallen into darkness, "Power of the Dark Crystal" follows the adventures of a mysterious girl made of fire who, together with a Gelfling outcast, steals a shard of the legendary Crystal in an attempt to reignite the dying sun that exists at the center of the planet. Omnilab Media's Christopher Mapp and The Jim Henson Company's Lisa Henson, Australian based Omnilab Media is teaming up with The Jim Henson Company to bring the much anticipated fantasy sequel, "Power of the Dark Crystal" to the big screen in stereoscopic 3D. The highly anticipated film will be among the most ambitious projects to ever be produced in Australia. Power of the Dark Crystal will be produced by the Australia based production arm of Omnilab Media, Ambience Entertainment. The Jim Henson Company's executive producers are Brian Henson, Lisa Henson and Jason Lust. Omnilab Media's executive producers are Christopher Mapp, Matthew Street and David Whealy. Cinemarket Films' Peter D. Graves ("Terminator Salvation") rounds out the executive producer team. Peter Spierig and Michael Spierig, writers and directors of "Undead" and most recently, "Daybreakers," have come aboard to direct the screenplay written by Australian Craig Pearce ("Moulin Rouge," "Strictly Ballroom," "Romeo Juliet") based on an original script by Annette Duffy and David Odell. The legendary fantasy artist Brian Froud will reprise his role as conceptual designer of the film, which will use a stunning mix of live action and traditional puppetry combined with visual and special effects produced entirely in Australia. Omnilab-affiliated Iloura ("Where the Wild Things Are," "The Pacific," "Don't Be Afraid of the Dark") has already begun work on the film's complex CGI elements. With this team in place, next steps will be to secure worldwide distribution.
Full Text: http://bit.ly/aXqahi
Here is what the promoters say about their own work: Set hundreds of years after the events of the first movie when the world has once again fallen into darkness, "Power of the Dark Crystal" follows the adventures of a mysterious girl made of fire who, together with a Gelfling outcast, steals a shard of the legendary Crystal in an attempt to reignite the dying sun that exists at the center of the planet. Omnilab Media's Christopher Mapp and The Jim Henson Company's Lisa Henson, Australian based Omnilab Media is teaming up with The Jim Henson Company to bring the much anticipated fantasy sequel, "Power of the Dark Crystal" to the big screen in stereoscopic 3D. The highly anticipated film will be among the most ambitious projects to ever be produced in Australia. Power of the Dark Crystal will be produced by the Australia based production arm of Omnilab Media, Ambience Entertainment. The Jim Henson Company's executive producers are Brian Henson, Lisa Henson and Jason Lust. Omnilab Media's executive producers are Christopher Mapp, Matthew Street and David Whealy. Cinemarket Films' Peter D. Graves ("Terminator Salvation") rounds out the executive producer team. Peter Spierig and Michael Spierig, writers and directors of "Undead" and most recently, "Daybreakers," have come aboard to direct the screenplay written by Australian Craig Pearce ("Moulin Rouge," "Strictly Ballroom," "Romeo Juliet") based on an original script by Annette Duffy and David Odell. The legendary fantasy artist Brian Froud will reprise his role as conceptual designer of the film, which will use a stunning mix of live action and traditional puppetry combined with visual and special effects produced entirely in Australia. Omnilab-affiliated Iloura ("Where the Wild Things Are," "The Pacific," "Don't Be Afraid of the Dark") has already begun work on the film's complex CGI elements. With this team in place, next steps will be to secure worldwide distribution.
Full Text: http://bit.ly/aXqahi
Saturday, May 22, 2010
3D Film Factory lowers entry price to pro stereoscopic video
3D Film Factory rig puts professional stereoscopic video within the budget of any professional video camera owner with a precision optically engineered, impurity-free, 50/50 beam-splitter glass set at 45 degrees for $2,495. Pioneered by professional 3D movie directors, a beam-spitter uses a half-silvered mirror to separate the left and right eye's images into 90 degree planes, allowing each camera location to be independently controlled without bumping into each other. By providing unlimited camera and alignment control, the BS Mini rig offers a viable alternative to high-priced 3D rigs costing ten times as much. Set up for the Red, Canon XH-G1 or Sony EX3 camcorders. Users said to have total control over convergence settings, inter-ocular (camera-to-camera) distances including full camera tilt and roll (XYZ axis) while maintaining perfect alignment. Weighing 19.8 lbs, the black anodized aluminum frame is designed to accommodate smaller professional camcorders as well as compact HD cameras, including Red's Scarlet, the Si-2K mini and the Canon DSLR 5D and 7D still cameras. Entire 3D rig attaches to professional tripod heads with an aluminum tripod adapter. According to the manufacturer: "The result is the World's most affordable, professional stereoscopic beam-splitter ever produced. The BS Mini Rig makes 3D shooting both simple and amazingly precise. When combined with one of our real-time 3D viewing systems, a dual camera sync and genlock, cinematographers can capture extraordinary 3D images for a fraction of the cost of all other systems." Additionally, the 3D Film Factory offers a complete line of other 3D camera set-ups, including the 3D-BS Indie & Pro Rigs (beam-splitter), intended for larger broadcast cameras and camcorders, as well as, several inexpensive side-by-side rigs - the SS Indie & SS Pro Rigs. The 3D-SS PRO RIG ($499) model is the lowest end model, designed for use with two Red One cameras or any two identical professional cameras with "genlock" for synchronization. Manually adjustable inter-axial (camera-to-camera) distances from 6” to 24” (15.2 to 61cm). Camera mounts glide smoothly into optimal position & lock firmly with manual convergence control. Extremely durable, lightweight aluminum construction is nearly indestructible, according to manufacturer. Minor modifications may be necessary when mounting to jib arms and cranes. Tripod base-plate accommodates both 1/4-20 & 3/8-16 screws and the whole rig weighs 9 lbs. with the camera mounts. Camera Rail Dimensions are 30”L x 1.5”H x 3”W (76.2 x 3.8 x 7.6 cm). Includes 2 pro camera mounts & all hardware.
Full Text: http://bit.ly/9duCvl
Full Text: http://bit.ly/9duCvl
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